Runescape Team AMAA with Mods Mark, Pips and Dean
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Runescape Team AMAA with Mods Mark, Pips and Dean
It's quite big list but you can find some interesting info there
- Spoiler:
- • Ultimate abilities being reworked, uniformed ultimates across different styles.
• “we've got something coming for range that might tip the scales in favor of the ranger in some scenarios :p”
• “Check your Accesnsions at the QBD in a month or two and you might beat your best Drygore time! Lol”
• Hopefully Next year more content in summoning skill
• Advertising all the time, Targeted approach vs shotgun approach
• Biggest impact/future on rs- Access from other devices, Skill 2, construction rework –Passive queuing system for content (mini games etc.)
• Inviting all sorts of people to office, expect much more in future
• HTML5 release highly dependent on browser tech, hopefully early/mid next year.
• 2h variants of level 90 weapons? “Yes, but they wont be variants of the existing lvl 90 weapons, they will be something different.”
• DG Finale/What happened to bilrach revealed in a saga
• More skilling centered updates in future
• Tier/Gap fillers for combat gear coming, current drop tables possibly re-worked
• Looking into the price disparity of level 90 weapons across styles, not sure how to address i.e. (150m drygores, 500m ascension bows, 3b seismic)
• Still plans for fossil island
• RS mobile app not being built currently, still discussing
• Have ideas, but want something “truly AWESOME” to make quest cape trimmed
• Saradomin is now a tier 2.5 God.
• Zamorak lost significant power over BOL loss. More answers in a future quest which explores Zamoraks past and future.
• Something really juicy in development to satisfy boss hunters
• Technically impossible for stackable superior scrimshaws/bonds
• Believe a buff to quest cape would be good (didn’t mention if plans for it or not)
• Summoning rework- Before a full rework, Combat familiars need to be buffed first, First part that addresses these familiars, tidys up the code and sorts out the enchanted head pieces is almost complete and will be released ASAP.
• Ports expansion coming early in the new year
• Mod Maz currently making small updates to clans
• Bank and GE interfaces rework out early next year
• Discussion of having challenge system similar to super September as a permanent feature, not sure how yet
• Project penciled in to update RS client with features (screen shots, player look up etc.)
• Looking into making the bank/worn interface interactions more efficient for gearing up
• Slowly but surely deliver full area graphical reworks
• Lumbridge Re-Buildathon will be in game for at least 2 weeks around Halloween.
• Project Reworking a bunch of minigames-including trouble brewing
• Big Construction rework planned for next year
• Improvement to Default character customization outftis/hair/etc. out pretty soon, hopefully next few months.
• Likely to have Gold Membership again.
• No planned upates for pvp *yet*, learning about modern pvp, then updating. 3 months to learn more about how PVP evolved in RS3.
• Mod Pips “No plans for a forum overhaul” Mod Mark “submitted lots of ideas of forum reworks to our web teams. We are just waiting for it to move up the priority list ”
• R & D underway looking to make RS independent of Java, using RSHTML5
• Talking about clan banks, but no actual work on it.
• If they get a chance, they will allow the easter ring to once again change into different colored eggs (through a menu or otherwise) (credit to spin dash)
• investigating current number of worlds and whether or not to cut.
• Possibly look at making teleport items more specific, due to lodestones "devaluing" them.
Merzz- Grandmaster (2000 posts)
Re: Runescape Team AMAA with Mods Mark, Pips and Dean
lol at this
• HTML5 release highly dependent on browser tech, hopefully early/mid next year.
It would be released around 2nd skill release (summer '13, divination was way late.. we're waiting for 2nd now which will probably be one year due). If jagex says it will be released early/mid next year, it won't hit runescape before 2020
• HTML5 release highly dependent on browser tech, hopefully early/mid next year.
It would be released around 2nd skill release (summer '13, divination was way late.. we're waiting for 2nd now which will probably be one year due). If jagex says it will be released early/mid next year, it won't hit runescape before 2020
Adri- Grandmaster (2000 posts)
Re: Runescape Team AMAA with Mods Mark, Pips and Dean
New skill is said to be early 2014 they said they still would love to see it this year but most likely early next year we will just have to wait and see
Merzz- Grandmaster (2000 posts)
Re: Runescape Team AMAA with Mods Mark, Pips and Dean
" Talking about clan banks, but no actual work on it."
This would actually be awesome. I know a lot of other games have this.
This would actually be awesome. I know a lot of other games have this.
Dag- Grandmaster (2000 posts)
Re: Runescape Team AMAA with Mods Mark, Pips and Dean
Like the clan community ?Dag wrote:" Talking about clan banks, but no actual work on it."
This would actually be awesome. I know a lot of other games have this.
Daddy- Tier 2 (100 posts)
Re: Runescape Team AMAA with Mods Mark, Pips and Dean
Yes. I'm assuming it would work in such a way that the whole entire in-game clan (Have to be a member of the clan chat, of course) can have access to one bank so that resources could be shared. I'm sure there would be certain tiers of the bank, like Admins can access this level of the bank, Coordinators access this level of the bank, etc.Daddy wrote:Like the clan community ?Dag wrote:" Talking about clan banks, but no actual work on it."
This would actually be awesome. I know a lot of other games have this.
Dag- Grandmaster (2000 posts)
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