Future Updates (Towny)
3 posters
Index :: Gaming :: Smokin Minecraft
Page 1 of 1
Do You Want Towny Added?
Future Updates (Towny)
Towny was a major player in the old server, most people loved it, but some people hated it. I'm going to put up a poll to see if Towny is something that is going to stay around in the new server.
Towny
Towny is a plugin for a Bukkit modded Minecraft server. The plugin itself is a manager for a Resident-Town-Nation hierarchy, as well as a block permission manager for a grid-like protection system. Each town has a mayor, while a nation has a king. They both have their own assistants to help run their respective people. Players can also purchase land from the town, as well as an optional daily tax set by the mayor. The player can allow his friends from out of town to build on his land when even his very own town's people can't build if he so wishes.
The bases of protection follows under how the world is separated into chunks. For those unaware, minecraft servers are broken up into 16x16x128 sections of blocks. The 128 being the height from the adimantium floor to the clouds in the sky. The protection ignores the height an focuses on the x and z planes. The default size for grid squares is 16x16, similar to the chunk size (configurable when you start using towny). So claiming a townblock (a grid square) allows that section of land to follow your town's or the plot owner's permissions.
Each town can claim up to a certain amount of townblocks, a set ratio or amount configured in the setting that is relative to the amount of players taking residence in that town. Residents themselves have no limit on how many they claim, however the daily tax (when using alongside iConomy) will take a bite out of their resources. The money is tunneled to the town's bank account that only the mayor can withdraw from, except if the town belongs to a nation. Any town belonging to a nation may be required to pay the nation a daily upkeep as well.
The gods of the land (admins) have the ability to start and end wartime mode. During war, most commands are frozen in order to focus on the event. Whilst at war, block permissions are ignored and any town that is in a nation is completely unprotected to the other nations residents. Also, each cell, or townblock, is given a certain amount of health. When a non-allied player enters the townblock, the townblock's health decreases. The town's residents have to force the player's out while still attacking others. When the health reaches zero, the town loses claim over that townblock. The focus is to defeat the each town's home block where the town's people spawn from.
http://palmergames.com/towny/
Towny
Towny is a plugin for a Bukkit modded Minecraft server. The plugin itself is a manager for a Resident-Town-Nation hierarchy, as well as a block permission manager for a grid-like protection system. Each town has a mayor, while a nation has a king. They both have their own assistants to help run their respective people. Players can also purchase land from the town, as well as an optional daily tax set by the mayor. The player can allow his friends from out of town to build on his land when even his very own town's people can't build if he so wishes.
The bases of protection follows under how the world is separated into chunks. For those unaware, minecraft servers are broken up into 16x16x128 sections of blocks. The 128 being the height from the adimantium floor to the clouds in the sky. The protection ignores the height an focuses on the x and z planes. The default size for grid squares is 16x16, similar to the chunk size (configurable when you start using towny). So claiming a townblock (a grid square) allows that section of land to follow your town's or the plot owner's permissions.
Each town can claim up to a certain amount of townblocks, a set ratio or amount configured in the setting that is relative to the amount of players taking residence in that town. Residents themselves have no limit on how many they claim, however the daily tax (when using alongside iConomy) will take a bite out of their resources. The money is tunneled to the town's bank account that only the mayor can withdraw from, except if the town belongs to a nation. Any town belonging to a nation may be required to pay the nation a daily upkeep as well.
The gods of the land (admins) have the ability to start and end wartime mode. During war, most commands are frozen in order to focus on the event. Whilst at war, block permissions are ignored and any town that is in a nation is completely unprotected to the other nations residents. Also, each cell, or townblock, is given a certain amount of health. When a non-allied player enters the townblock, the townblock's health decreases. The town's residents have to force the player's out while still attacking others. When the health reaches zero, the town loses claim over that townblock. The focus is to defeat the each town's home block where the town's people spawn from.
http://palmergames.com/towny/
Michael- Forum Master (1500 posts)
Re: Future Updates (Towny)
pokeguyx wrote:yesyesyes <3Towny
It's a great plugin, I just hope I can it up so that it's takes money from the game but not too much, that was a issue before. I had to pay a rent of over 8,000 pixels a day which was added up to be a bunch considering 8,000 = 8m EOC. I hope to even it out a little bit better than that.
Michael- Forum Master (1500 posts)
Re: Future Updates (Towny)
Michael wrote:pokeguyx wrote:yesyesyes <3Towny
It's a great plugin, I just hope I can it up so that it's takes money from the game but not too much, that was a issue before. I had to pay a rent of over 8,000 pixels a day which was added up to be a bunch considering 8,000 = 8m EOC. I hope to even it out a little bit better than that.
Uhm yeah that sound pretty expensive xD I remember having my cute lil beach house and had to pay barely any rent cuz it was so small we going to be able to get jobs aswell?
pokeguyx- Grandmaster (2000 posts)
Re: Future Updates (Towny)
pokeguyx wrote:Michael wrote:pokeguyx wrote:yesyesyes <3Towny
It's a great plugin, I just hope I can it up so that it's takes money from the game but not too much, that was a issue before. I had to pay a rent of over 8,000 pixels a day which was added up to be a bunch considering 8,000 = 8m EOC. I hope to even it out a little bit better than that.
Uhm yeah that sound pretty expensive xD I remember having my cute lil beach house and had to pay barely any rent cuz it was so small :Pwe going to be able to get jobs aswell?
Yes I have already added the 'jobs' plugin and I'll add stuff as soon as I figure it out.
Michael- Forum Master (1500 posts)
Re: Future Updates (Towny)
I would love to have towny on this here fine server!
gunmage8- Forum Addict (750 posts)
Re: Future Updates (Towny)
I will be adding Towny sometime in the coming days, the rent will be free for a few weeks but it will still cost in game currency to claim land
Michael- Forum Master (1500 posts)
Re: Future Updates (Towny)
Towny has been added, please do not use it yet though because it is not configured with claims and how much each claim/tax/outpost will cost. I will clear all Towny data before I start to configure it later so using Towny now will only result in the possibility of losing money that I might not be able to get back for you if I can't find proof of it in the backups.
Michael- Forum Master (1500 posts)
Similar topics
» Future Updates
» Future Server Updates (Watch This Topic)
» Towny is Fixed!
» Towny Rent is Back
» [Update] Towny Rent Changes
» Future Server Updates (Watch This Topic)
» Towny is Fixed!
» Towny Rent is Back
» [Update] Towny Rent Changes
Index :: Gaming :: Smokin Minecraft
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|