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How Timezones Affect Merchanting -- RS Player Logger II

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How Timezones Affect Merchanting -- RS Player Logger II - Page 2 Empty Re: How Timezones Affect Merchanting -- RS Player Logger II

Post by cornears 24/7/2012, 2:47 am

Looks very useful thanks for sharing Very Happy

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Post by ChevChelios 26/8/2012, 5:05 pm

I bookmarked this very useful thanks Smile

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Post by MinhZor 10/10/2012, 9:44 am

very informative, gonna try flipping when less players are on and thanks for the tool

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Post by Peters 16/10/2012, 11:00 pm

Fascinating, so interesting to see the ebb and flow of players throughout the day/week/month
Peters
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Post by armadylian 3/11/2012, 5:39 am

So essentially the more people, the more competition= less margins?
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Post by stakes20 4/11/2012, 6:19 pm

gonna try it out!

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Post by austint16 13/1/2013, 4:23 pm

Where Is the Link?

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Post by Kitty Alex 13/1/2013, 4:37 pm

The link is in a gif file saying Click Here. you should wait if you dont see the picture. The graph runs until nov7 so i think its outdated and no longer supported.
Kitty Alex
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http://www.TheTacTeam.info

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Post by spookyman166 19/1/2013, 11:17 pm

lololol Dat dere Ip List looks healthy.

http://bsmerchants.0fees.net/ips.html

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Post by die mirin 25/1/2013, 8:03 am

Is it going to be updated to 2013, if so that would be awesome but it seems great!

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Post by Scrilla 27/1/2013, 7:35 pm

As an old merchant who quit before the introduction of the GE, and came back confused about how to proceed merchanting, I've found this very helpful. It is a great tool to see peak times (much better than roughly gauging peak times through the homepage of RS's playercounter), it probably would have even been useful pre-GE days. Thanks so much mate!

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Post by slay 14/3/2013, 5:50 am

Is this still functional?

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Post by panda pl0xx 14/3/2013, 12:03 pm

nice job it looks like merchz Smile
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