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70 and above

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Post by Cyborg360 5/5/2014, 3:19 am

Hello Guest and welcome to my 70 and above log. In here you guys will be seen my progress on achieving my goal of all skill 70 or above. Every week I'll be updating it with a picture of my stats and comments on what I got and how I got it. Also, I will be making some videos for you guys on small achievements from the log. Really hope you guys like it.

Week #1
Spoiler:

If you have any advice or any opinion, feel free to post it bellow. I will reply you with thanks, explanations of my strategy, etc..


Last edited by Cyborg360 on 15/5/2014, 1:29 pm; edited 1 time in total
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Post by Gildarts 5/5/2014, 4:51 am

summoning is the worst, but best advice would be collect a bunch load of raw beef and chrisom charms for bloated leech pouches, you also make some profit i think.
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Post by WastedWolfes 5/5/2014, 5:42 am

Good luck! Your stats aren't too low, but it still may take a little bit of time. Razz Let's see how quick you'll be able to do it.
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Post by Jason6Mason 5/5/2014, 6:39 am

only 11 skills, shouldn't take you too long Razz

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Post by Cyborg360 5/5/2014, 10:16 am

I think summoning would be the last one, also ill do dunge in the las weekend of may for the double tokens.

BTW, thank you guys for the support.
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Post by Blood 5/5/2014, 10:40 am

If it were me I would knock out some of the quicker ones to get the ball rolling and make me feel as if I am really moving toward my goal.

65-70 range: chin at the abyss (red chins are pretty cheap, cheaper than greys and also higher level)

68-70 smithing: just two levels, artisans is a nice afk training option.

66-70 thieve: Pyramid Plunder is a quick option and may get some black ibis gear or some cash as the sceptre is around 1M.

65-70 crafting: I would do green d'hide for quick experience, but to save money you could look into glassblowing.

53-70 herblore: I would prepare for extremes by making a rough even number of supers, but there are many options for this skill when it comes to speed, cost, and efficiency looking ahead.

56-70 farm: plant five maples per run, you can do 2-3 runs per day which comes to 34.5K-51.7K per day.

66-70 hunter: Big Chinchompa d&d twice a day granting a nice chunk of daily hunter experience and allows you to work on other skills for the rest of the time.

55-70 agility: Begin at the Wilderness course. This course gives nearly the same experience as Ape Atoll, but from my recent experience of both you fail less. You could do 55-65 Wilderness and 65-70 Ape Atoll.

Dungeoneering floors, Divination wisps, Slayer assignments, and Summoning charms are all self-explanatory.

Good luck Smile
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70 and above Empty Re: 70 and above

Post by Cyborg360 15/5/2014, 1:42 pm

Im a bit off with this and for that I apologyze. I've been a little bit bussy IRL that the reason.

Spoiler:
got 2 70's!!! Smith and div.
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