Future of godwars items
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Future of godwars items
Godwars items are crashing. With entering custom sessions and using fast respawn rate people are able to power farm godwars bosses for hours. Godwars have become more profitable than ever before (excluding the times when godwars items were top tier). The new Soul Reaper update will bring even more people to godwars doing their daily tasks. The ''Final boss'' title, which requires 5000 boss kills may also bring even more people to power farm godwars bosses as they're relatively easy and with fast respawn rate they grant the highest kill ratio per hour (I think). To top it all, the end of Summer is nearby, meaning people will start selling their items as school will be starting soon.
I've tested armadyl godwars myself using custom session and fast respawn rate. Average kill time of Kree'arra was ~1 minute (I wasn't using top tier equipment nor Death's swiftness). The respawn was extremely quick (from 10 to 20 seconds, not sure as I didn't time it) so I was able to get over 40 kills in one hour. That resulted in earning ~7m in first hour (armadyl chainskirt drop) and ~1m in second hour (only picking dwarf weed herbs & seeds).
The future of godwars items doesn't seem so bright to me. What do you think?
I've tested armadyl godwars myself using custom session and fast respawn rate. Average kill time of Kree'arra was ~1 minute (I wasn't using top tier equipment nor Death's swiftness). The respawn was extremely quick (from 10 to 20 seconds, not sure as I didn't time it) so I was able to get over 40 kills in one hour. That resulted in earning ~7m in first hour (armadyl chainskirt drop) and ~1m in second hour (only picking dwarf weed herbs & seeds).
The future of godwars items doesn't seem so bright to me. What do you think?
Last edited by Julij2 on 18/8/2014, 9:27 pm; edited 1 time in total
Julij2- Grandmaster (2000 posts)
Re: Future of godwars items
"Not to mention the new trimmed completionist cape requirement*, which requires 5000 boss kills (100 of each kind)"
Not a trimmed req. The completionist requirement is 1 kill of each boss, the trim req is a few of the permanent rewards (additional tasks/rainbow loot beam/lowered instance cost/increased bonfire health boost).
Not a trimmed req. The completionist requirement is 1 kill of each boss, the trim req is a few of the permanent rewards (additional tasks/rainbow loot beam/lowered instance cost/increased bonfire health boost).
Music- Grandmaster (2000 posts)
Re: Future of godwars items
Music wrote:"Not to mention the new trimmed completionist cape requirement*, which requires 5000 boss kills (100 of each kind)"
Not a trimmed req. The completionist requirement is 1 kill of each boss, the trim req is a few of the permanent rewards (additional tasks/rainbow loot beam/lowered instance cost/increased bonfire health boost).
Oh I thought you have to unlock all the rewards including ''Final boss'' title. My bad. On Rswiki it says you have to unlock all permanent effects from Death's store.
Julij2- Grandmaster (2000 posts)
Re: Future of godwars items
Julij2 wrote:Music wrote:"Not to mention the new trimmed completionist cape requirement*, which requires 5000 boss kills (100 of each kind)"
Not a trimmed req. The completionist requirement is 1 kill of each boss, the trim req is a few of the permanent rewards (additional tasks/rainbow loot beam/lowered instance cost/increased bonfire health boost).
Oh I thought you have to unlock all the rewards including ''Final boss'' title. My bad. On Rswiki it says you have to unlock all permanent effects from Death's store.
The titles/outfit are not considered a part of the permanent effects in this instance
Music- Grandmaster (2000 posts)
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