CnC Pit
+17
todgott
Josh Designs
Kelly
Mark
PoPoTaTo
Daxaal
Magic
DoYouPlay_RS
Leakee
Tuff Tiga
Aezure
Jiggie
Simaas
PRISM
Inhaps
PredatorGFX
Broeder
21 posters
Page 1 of 5 • 1, 2, 3, 4, 5
CnC Pit
Hey guys so most of you know how this works post up your work and designers on the site will give constructive criticism on your piece. If your looking for tons of compliments on your work this might not be the place to post it.
Just a few rules-
- When giving CnC you MUST quote the art piece you are talking about.
- Be mature dont just drill a tag and not give any ways to improve it.
Just a few rules-
- When giving CnC you MUST quote the art piece you are talking about.
- Be mature dont just drill a tag and not give any ways to improve it.
Josh Designs- Forum Addict (750 posts)
Re: CnC Pit
Josh Designs wrote:
Good composition, nice color composition but the blending of the render into the rest could have used a lot more help. Its the weakest element of the sig and clearly shows. Use effects to hide or at least distract from the clear feathered/low opacity parts
Text is good except for your name which should be 1 or 2 px to the right, and on the whole could be a little closer to the render.
Border doesnt really add to the sig, im sure theres better alternatives for this tag
Broeder- Grandmaster (2000 posts)
Re: CnC Pit
On an unrelated note, what's going to happen to Artistic Blur CnC Pit?
PredatorGFX- Tier 2 (100 posts)
Re: CnC Pit
PredatorGFX wrote:On an unrelated note, what's going to happen to Artistic Blur CnC Pit?
Artistic blur has been disbanded. Josh told me to close all the AB threads.
Inhaps- Grandmaster (2000 posts)
Re: CnC Pit
Josh Designs wrote:
Its ok, theirs an overlay of some sort which im not very keen of. Id guess its a gradient map. It just calls all my attention to the text which seems to be over the gradient map layer. besides that i like the flow of it.
PRISM- Forum Master (1500 posts)
Re: CnC Pit
PRISM wrote:Josh Designs wrote:
Its ok, theirs an overlay of some sort which im not very keen of. Id guess its a gradient map. It just calls all my attention to the text which seems to be over the gradient map layer. besides that i like the flow of it.
Makes a lot of sense
Josh Designs- Forum Addict (750 posts)
Re: CnC Pit
Havent done a B&W sig in a while. I think it's among the worse ones for me, but what do you guys think
Re: CnC Pit
Noob, Tuff. You can merge topics too, you know.
Any way...
It feels rather lacking. See if you can change the boring sky blue you have now to something more cyan and slightly less saturated; that way the purple will create a nicer contrast.
Edges are not very smooth, aliasing artefacts are still visible in places.
I think it would look better if the black filling of the text were lighter; something like a really dark, desaturated blue, instead of pitch black. SOMEWHAT LIKE THIS BLUE
I would also suggest checking how it looks with further displacement of the 3D object. Currently the text looks cut up but in a rather unspectacular way.
Any way...
Simaas wrote:JUST FINISHED !
It feels rather lacking. See if you can change the boring sky blue you have now to something more cyan and slightly less saturated; that way the purple will create a nicer contrast.
Edges are not very smooth, aliasing artefacts are still visible in places.
I think it would look better if the black filling of the text were lighter; something like a really dark, desaturated blue, instead of pitch black. SOMEWHAT LIKE THIS BLUE
I would also suggest checking how it looks with further displacement of the 3D object. Currently the text looks cut up but in a rather unspectacular way.
Inhaps- Grandmaster (2000 posts)
Re: CnC Pit
Could have looked alright without the text, but a: the text isnt good and b: it somehow causes you to look at the sig more which for me made me see that the sig isnt actually as good as it looks at first glance . Could use a borderTuff Tiga wrote:
Broeder- Grandmaster (2000 posts)
Re: CnC Pit
Broeder wrote:Could have looked alright without the text, but a: the text isnt good and b: it somehow causes you to look at the sig more which for me made me see that the sig isnt actually as good as it looks at first glance . Could use a borderTuff Tiga wrote:
Someone gonna die tonight thanks Broeder
Tuff Tiga- Grandmaster (2000 posts)
Re: CnC Pit
LOL your text isnt bad Tuff if you would would have removed the border and made your script font a dark color found within the sig!!!!! it would have been better. But its defiantly not bad, and a lot better then others here on the site.
Josh Designs- Forum Addict (750 posts)
Re: CnC Pit
DoYouPlay_RS wrote:
When a bunch of people have told you not to make 2-3 colored tags several times, why, oh, why do you think its a good idea to do otherwise???!?!?!?!?!? -.-
todgott- Tier 4 (500 posts)
Re: CnC Pit
Technically that isn't 2-3 colours, its 1todgott wrote:DoYouPlay_RS wrote:
When a bunch of people have told you not to make 2-3 colored tags several times, why, oh, why do you think its a good idea to do otherwise???!?!?!?!?!? -.-
Re: CnC Pit
Actually those are different shades of 2-3 colors...Broeder wrote:Technically its several hundreds/thousands of colors
todgott- Tier 4 (500 posts)
Re: CnC Pit
I only count shades of orange. I'm not counting the lighting effects, blue splashy thingy or black.todgott wrote:Actually those are different shades of 2-3 colors...Broeder wrote:Technically its several hundreds/thousands of colors
Re: CnC Pit
Josh Designs wrote:
todgott wrote:DoYouPlay_RS wrote:
Best one ive seen from you imo
When a bunch of people have told you not to make 2-3 colored tags several times, why, oh, why do you think its a good idea to do otherwise???!?!?!?!?!? -.-
I realize this. The thing im struggling with is HOW to implement different coloring.
Re: CnC Pit
First think of how you go about coloring your pieces, and then dont do it like that
Im guessing you end sigs with gradient maps?
Josh:
Text sucks, shame on you. Id say remove your name and leave the logo thingy
His beard looks odd as hell...
Im not too fond of the effects around his neck.
And the colors are quite flat around his and in the background closest to that. Not too sure how to fix that precisely, but im sure a combination of adjustment layers like gradient maps and contrast layers would do
Im guessing you end sigs with gradient maps?
Josh:
Text sucks, shame on you. Id say remove your name and leave the logo thingy
His beard looks odd as hell...
Im not too fond of the effects around his neck.
And the colors are quite flat around his and in the background closest to that. Not too sure how to fix that precisely, but im sure a combination of adjustment layers like gradient maps and contrast layers would do
Broeder- Grandmaster (2000 posts)
Page 1 of 5 • 1, 2, 3, 4, 5
Permissions in this forum:
You cannot reply to topics in this forum
|
|